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Golf Betting

Golf History - Golf Tips and Rules - Golf Glossary


Glossary of Golf Betting Terms

Address
Your position in relation to the ball as you prepare to strike in golf.

Albatross
A score of three under par on a hole.

Approach shot
One whose target is the green in golf.

Approach putt (or lag putt)
A putt not directly aimed at the hole, but close enough to make the next putt a certainty.

Backspin
The spin on the ball caused by the loft of the club face.

Backswing
The first part of the swing, when the club is taken away from the ball to behind the shoulder.

Banana ball
A bad slice, so called because the flight of the ball resembles the shape of a banana

Birdie
A score of one under par on a hole in golf.

Blind
A hole or shot where you can't see your target in golf.

Bogey
Originally the expected score in which a good golf player was reckoned to complete a hole, but now replaced by par. Bogey has come to mean one over par on a hole.

Borrow
How much you have to aim right or left when putting to allow for the slope of the green to bring the ball back to the hole in golf.

Bunker
A natural or artificial depression on a fairway or round the golf green. It is usually half -filled with sand but can be made of earth or grass.

Caddie
A helper who carries a golf player's bag around the course and may advise on the course or the golf game.

Casual water
Water on the course which is not part of the design, such as rain puddles or over-watered golf areas.

Chip
A lofted shot played from around the green. Usually played with a pitching wedge or a sand wedge.

Chip and run
A low shot that runs towards the flag played from near the green.

Clubface
The area of the club that you use to hit the ball.

Cup
The tubular lining sunk in the hole. Also the hole itself.

Divot
A chunk of turf removed by the clubhead when you play a shot, usually on the fairway.

Downswing
The part of the golf swing from the top of the backswing to striking the ball.

Draw
A shot with a slight, controlled curve through the air, from right to left for a right-handed player and right to left for a left-handed golf player.

Drive
A shot which is played from the tee, usually with a driver (a 1 wood).

Driver
The 1 wood, the most powerful club in the set, used for getting maximum distance off the tee.

Drop
When a ball must be lifted under penalty or otherwise, the player, standing erect, holds the ball at arm's length and shoulder height and drops it making sure that it does not land any nearer the hole.

Eagle
A score of two under par on a hole

Flagstick
Also called the pin, flag, or stick, the flagstick marks the hole.

Follow-through
The part of the swing beyond impact with the ball.

"Fore!"
The shouted word by which golfers warn others on the course that they are in danger of being hit by the ball.

Fourball
A matchplay or strokeplay game of two players on each side, all four striking their own ball.

Full set
The 14 clubs which are allowed for playing a round. A full set usually consists of three or four wooden clubs or metal woods, nine or ten irons and a putter.

Grain
The angle at which the grass of a green grows. Putting "against the grain" requires more effort than "with the grain."

Gross score
The number of shots taken to complete the course before deduction of handicap to give the net score.

Ground under repair
Area of a course temporarily out of play, from which a ball may be removed for a drop without penalty. A ball outside the area may also be moved if the lie would cause the player to stand on it.

Half set
Either the odd or even irons, two woods and a putter. A half set of clubs is all a beginning golfer needs to start playing.

Hazard
A bunker, stream, ditch, lake, or pond are all hazards. Hazards are defined by a course committee.

Heel
The part of the clubhead beneath the end of the shaft.

Hook
Faulty stoke when the ball curves to the left for right-handed players and right for left-handed players.

Lateral water hazard
A ditch, stream, or pond roughly parallel to the line of the hole. A ball picked out may be played from either side, with a one-stroke penalty.

Lie
Where the ball is in relation to the ground it is resting on. The more embedded in the grass or sand the ball is, the worse the lie. Lie also refers to the angle of the sole of the clubhead to the shaft.

Loft
The angle of the clubface to the ground. The more loft a club has (indicated by how high the number is on the club) the higher the ball goes and the shorter distance it travels.

Lost ball
If after a five-minute search, a ball cannot be found, a competitor is penalized one stroke and plays another ball from the spot where the first one was hit, counting as the third shot.

Matchplay
A game between two golf players or two sides which is determined by the number of holes won or lost.

Mulligan
A second shot permitted without penalty. Usually only one is allowed per round and is limited to tee shots although the number can be agreed upon by golf players before the round begins.

Par
The standard score for a hole, usually based on it's length. Holes up to 250 yards (228m) long are par 3's, up to 475 yards (434m) par 4's and any longer than that are par 5's. Course committees are now authorized to vary par when a hole's difficulty warrants not sticking rigidly to the distances laid down.

Penalty
In strokeplay, a rule infringement usually costs two strokes; in matchplay, the hole is generally lost.

Pitch
A reasonably high shot onto the green, traveling anything from a few yards to 120 yards (110m). You generally use a 9 iron, a pitching wedge, or a sand wedge.

Pitching wedge
A short iron with a large degree of loft, used for pitching high but short shots onto the green.

Rough
Grass left to grow so that off-line shots are made more difficult. Also called 'deep stuff'.

Scramble
Team competition in which all golf players play from the site of their team's best drive, best second shot, and so on.

Shaft
The length of the club down to the clubhead.

Short game
Chipping, pitching, bunker play and putting on the green and around it up to a distance of 100 yards (90m) away.

Standard scratch score (SSS)
The score expected of a scratch player on any given course.

Strokeplay
A competition in which a player's total strokes for a round are recorded to be compared with the scores of other competitors. 'Strokeplay', the correct term, is often referred to as 'medal play'.

Swingweight
The weight and balance of a club. All the clubs in your set should be the same swingweight.

Tee
The area of a hole from which you play the first shot.

Thin
A long, low shot hit by mistake with the leading edge of the club (blade).

Three off the tee
If a ball is lost, out of bounds, or unplayable from the tee shot, the player is penalized one stroke and tees off again - the third shot.

Trap
A sand bunker.

Triple bogey
A score of three over par on a hole.

Uphill lie
When a ball is positioned on ground sloping up ahead of the golf player.

Waggle
A player's loosening-up movements at address.

Wedge
A club with an extremely lofted face (pitching and sand irons).

Yips
A condition where the played is so anxious about his putting that he can't swing his putter back, and the stroke becomes a jerky jab at the ball.

 


 

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